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Kay Stearns Bruening Appointed Associate Dean of Falk College Academic Affairs

18/08/23
Kay Stearns Bruening Portrait
Kay Stearns Bruening

Kay Stearns Bruening, Ph.D., RDN, FAND, associate professor in the Department of Nutrition and Food Studies in the Falk College, has been named Associate Dean of Academic Affairs for Falk College effective August 1, 2023. In her new role, Bruening oversees program review, curriculum development, and accreditation for Falk College academic programs.

Previously, Bruening was an undergraduate director in the Department of Nutrition and Food Studies and director of the Nutrition Assessment, Consultation and Education (ACE) Center. Bruening has also served as a program reviewer for the Accreditation Council for Education in Nutrition and Dietetics (ACEND) for 21 years and as a Program Representative on the ACEND Board. Most recently, Bruening was instrumental in Falk College’s early transition to ACEND’s Future Education Model and the successful accreditation under these new standards. This was a multi-year effort that started in 2019, when Syracuse University was accepted as a demonstration cohort to participate as a pilot program of ACEND’s vision to implement competency-based learning to prepare nutrition and dietetics professionals for future practice.

“Falk College is highly regarded for our curriculum, pedagogy, and student success,” says Bruening. “Throughout the college, our curriculum blends theory and research with practical experience, preparing our students for leadership and innovation in critically important professional fields. I am thrilled to serve in this new capacity as Associate Dean and advance Falk College as a leader in education and professional practice.”

Employment outcomes for all majors and the ability of students to seek additional educational goals are excellent throughout Falk College. Accredited programs and license-bearing degrees have an outstanding level of success. Falk College meets, and often exceeds, standards for four accrediting bodies: Accreditation Council for Education in Nutrition and Dietetics, Commission on Accreditation for Marriage and Family Therapy Education, Council on Education for Public Health, and Council on Social Work Education. Falk’s professional programs are consistently among the nation’s strongest in licensing exam pass rates.

“Kay brings a wealth of expertise in educational instruction and design,” says Diane Lyden Murphy, M.A., M.S.W., Ph.D., Dean of Falk College. “Her work in the Department of Nutrition and Food Studies has kept this program at the forefront of nutrition and dietetics education, as evidenced by our accreditation and favorable licensing exam pass rates. Falk College is privileged to have her leadership in a new capacity as Associate Dean.”

Bruening’s teaching and research interests center around medical nutrition therapy, and she is published in dietetics education. She has collaborated with international dietetic education programs in Chile, South Korea, Qatar, and the United Arab Emirates, and collaborates with local medical researchers on detection of adult malnutrition and developing food-based programs for adult weight management and related comorbidities. She is a Fellow of the Academy of Nutrition and Dietetics, belongs to three dietetic practice groups, and completed advanced training in child and adolescent weight management. She holds a courtesy faculty appointment with the Department of Medicine at Upstate Medical University, where she is a co-instructor on an elective nutrition course for medical students.

She earned a Ph.D. in clinical nutrition from New York University, M.A. in nutrition from Syracuse University, and B.S. in biology from St. Lawrence University.

Kay succeeds Eileen Lantier, R.N., Ph.D., who is concluding her 17-year tenure as Senior Associate Dean of Faculty, Curriculum, and Alumni on August 24, 2023. Under Eileen’s leadership, Falk College has successfully launched a wide range of new residential and online academic offerings, sustained accreditation with its four accrediting bodies, and achieved remarkable student outcomes from its signature theory-to-practice model.

Eileen has served more than 39 years at Syracuse University as a faculty member and administrator. Prior to her role as Senior Associate Dean in Falk College, she taught nursing at Syracuse University and championed the use of educational technology in healthcare. Prior to her work in academia, she led a professional career in nursing, working in several area hospitals and clinical settings. She earned a Ph.D., M.S., and B.S., all from Syracuse University. Eileen will retire in January 2024.

“I have served with Eileen since the very beginning of my deanship in 2005. Eileen has demonstrated extraordinary leadership to the great benefit of Falk College and has been instrumental both in developing new academic disciplines at Syracuse University–such as public health, food studies, and sport management–and maintaining excellence and accreditation in our longstanding professional licensing programs,” says Murphy. “Falk College thanks Eileen for her service and lasting positive impact at Syracuse University, her passion for excellence in education, and her deep personal commitment to our students and their success.”

At the end of August 2023, Murphy concludes her tenure as Dean of Falk College, a position she has held since 2005. She is succeeded by Jeremy S. Jordan, a seasoned academic with extensive experience in sport and recreation management. Jordan’s appointment as Dean of Falk College begins September 1, 2023.


Joey Gawrysiak named Executive Director of Esports

02/08/23
Gawrysiak to Oversee Esports Initiatives at Syracuse University
Joey Gawrysiak portrait
Joey Gawrysiak

Joey Gawrysiak has been named executive director of Syracuse University’s new esports communications and management degree program. Gawrysiak developed one of the first esports degrees in the country at Shenandoah University in Winchester, Virginia, where he is now a professor and director of esports. At Syracuse, he will provide visionary leadership for the University’s esports initiatives, with oversight of all esports academic programming and an esports living learning community. His appointment is effective Aug. 21.

“Joey has the knowledge, the vision and the entrepreneurial approach needed to successfully launch the University’s robust esports degree program,” says Chancellor Kent Syverud. “I am thrilled to have one of the pioneers in academic esports programming leading our efforts. I look forward to welcoming him to the Orange community.”

Says Vice Chancellor, Provost and Chief Academic Officer Gretchen Ritter, “As we invest in and grow the University’s sport-related academic disciplines and leverage this key area of distinction, Joey’s guidance and leadership will be crucial to our success. I look forward to working with him and the Falk and Newhouse deans to launch the new esports degree and expand our esports infrastructure.”

The esports communications and management degree, offered jointly by the S.I. Newhouse School of Public Communications and the David B. Falk College of Sport and Human Dynamics, will launch this fall. Among the first of its kind at a major university, the program, taps into the rapidly growing, multibillion-dollar esports industry and builds upon work already happening on campus.

Jeff Rubin, special advisor to the chancellor on esports and digital transformation, led the effort to bring an esports major to Syracuse. “This is an exciting time for Syracuse University,” he says. “Joey will grow recreational and competitive esports on campus and will also help implement and utilize the University’s new sports facilities.”

Gawrysiak will report to incoming Falk Dean Jeremy S. Jordan and Newhouse Dean Mark J. Lodato.

“It is with great enthusiasm that we welcome Joey Gawrysiak as executive director of esports,” says Falk Dean Diane Lyden Murphy, who announced her retirement earlier this year. “He is well-equipped to guide Falk College and our partners at the Newhouse School as we connect our respective disciplines around esports. In Falk, esports will benefit from our thriving sport management and sport analytics programs, and interdisciplinary connections with highly relevant Falk College scholarship in public health, social justice and equity. Under Joey’s leadership, I am confident we will maximize opportunities in Falk and Newhouse to position Syracuse University as a national trailblazer in esports.”

“Newhouse has been a leader in this space as one of the first schools in the country to offer courses in esports and communications,” Lodato says. “We’re very excited to welcome Joey to the Syracuse University family and look forward to building on our foundation to create an academic program with Falk College that prepares students to succeed in this burgeoning field.”

Gawrysiak joined Shenandoah in 2012 and is a faculty member in sport management and esports. As director of esports, he has oversight of all aspects of the program, developing curriculum and experiential learning while securing more than $100,000 in partnerships.

Gawrysiak earned a Ph.D. in sport management and policy, an M.Ed. in physical education and sport studies, and a B.S.Ed. in sport studies, all from the University of Georgia. His research focuses on esports; video games and sport; sports and socialization; international sport culture; and sport and technology. He has co-authored multiple peer-reviewed articles on topics related to esports. He sits on the board of directors of the National Association of Collegiate Esports (NACE) and has been recognized with numerous awards, including the 2021 NACE Director of the Year and 2022 NACE Hero Award.

“Syracuse University has shown remarkable commitment to embracing emerging fields and providing its students with cutting-edge educational opportunities,” Gawrysiak says. “I am thrilled to join this esteemed institution and lead its esports program. My goal is to create a dynamic and inclusive environment that promotes academic excellence, fosters competitive success and cultivates a strong sense of community among our esports students.”

The search committee was co-chaired by Michael Veley, professor of practice and chair of sport management in Falk College, and Olivia Stomski, professor of practice and director of the Newhouse School’s Sports Media Center.


Jeremy S. Jordan Named Dean of Falk College

26/07/23
Jeremy S. Jordan Named Dean of David B. Falk College of Sport and Human Dynamics.
Jeremy Jordan portrait
Jeremy S. Jordan

Jeremy S. Jordan, a seasoned academic with extensive experience in sport and recreation management, has been named the next dean of the David B. Falk College of Sport and Human Dynamics. The announcement was made today by Vice Chancellor, Provost and Chief Academic Officer Gretchen Ritter. His appointment, effective September 1, was approved by the Executive Committee of the Board of Trustees.

“Jeremy Jordan brings a combination of academic leadership experience and hands-on industry knowledge that will be a boon to Falk College and its professional programs—from food studies to marriage and family therapy to social work,” Provost Ritter says. “I look forward to working with him, especially on important initiatives like the launch of the esports degree and the expansion of the sport management program.”

Jordan is currently the vice provost for faculty affairs at Temple University in Philadelphia, where he is also a professor and Ed Rosen Senior Research Fellow in the School of Sport, Tourism and Hospitality Management’s Department of Sport and Recreation Management. He is the NCAA Faculty Athletics Representative, and has also been the director of the Sport Industry Research Center and the Millard E. Gladfelter Research Fellow.

Jordan’s research focuses on the impact of sport participation and events on individuals and communities, as well as the social, environmental and financial impact of sport events and organizations. He has authored numerous peer-reviewed articles and book chapters, and has participated in more than 65 funded research projects.

Before joining Temple in 2008, Jordan held faculty positions at the University of Miami, Mississippi State University and the University of Memphis, and served as the athletic director at La Sierra University in Riverside, California. He earned a Ph.D. in sport management from The Ohio State University, a master’s degree in exercise and sport science from the University of Utah and a bachelor’s degree in physical education from La Sierra.

“I am honored to have been selected as the next dean of Falk College and look forward to becoming a member of the Syracuse community,” Jordan says. “The college is known for its academic excellence, impactful research and commitment to community engagement. I admire the culture and rigor of the college and Syracuse University, and I look forward to contributing to the success of both with the support of the students, staff, faculty and alumni.”

The dean search committee, convened by Provost Ritter in February, was co-chaired by Falk College faculty members Mary Graham, professor of sport management and faculty athletic representative, and Katherine McDonald, associate dean of research and professor of public health.

“I am grateful to the committee members for their hard work in recruiting a talented leader like Jeremy Jordan to join our campus community,” Provost Ritter says.

Jordan succeeds Diane Lyden Murphy, who is concluding her tenure as dean of the Falk College, a position she has held since 2005. She has served 45 years at Syracuse University. “Diane has truly left her mark on Falk College, shepherding it from its early days and overseeing multiple successful initiatives,” Provost Ritter says. “I thank her for her service and her incredible contributions to the college and the University.”


World-Class Event

20/07/23
Falk College, UNLV to Launch Sports, Entertainment & Innovations Conference in Las Vegas Next Summer
Michael Veley at Podium

Michael Veley, the Department of Sport Management’s founding director and chair, speaks at the news conference in Las Vegas announcing the launch of the groundbreaking Sports, Entertainment and Innovation Conference.
On July 14, UNLV Sports Innovation and Syracuse University’s David B. Falk College of Sport and Human Dynamics, in collaboration with the Las Vegas-based guest experience agency Circle, proudly announced the launch of SEI-Con—a first-of-it-kind Sports, Entertainment & Innovation Conference hosting thought leaders and subject matter experts from across the globe to educate, collaborate, and create dynamic ventures together.

The inaugural conference will be held in Las Vegas with an opening reception July 15, 2024, and the three-day conference July 16-18. The event will include exhibitor pods, innovation labs, daily keynotes, seminars/sessions, roundtables, and daily wrap parties with music.

“There has been momentum building in the area of professional sports throughout Southern Nevada in recent years, and the economic growth that comes along with it is undeniable,” says University of Nevada, Las Vegas President Keith E. Whitfield. “Through business and workforce development, and of course innovation, UNLV is a key partner in this growth, and SEI-Con is the latest example of our collaborative work to reinforce Las Vegas’ reputation as the world leader in tourism, sports, and entertainment.”

Analysts predict the global sports market to reach $2 trillion, which is 2% of the $100 trillion world economy, bolstered by an influx of money from new sources, emerging technologies, and growing demand. Already the entertainment capital of the world, Las Vegas has become an emerging sports destination and is perfectly positioned to host an annual conference focused on the intersection of sports, entertainment, and innovation.

“The opportunity for our students to work on this world-class event captures the essence of our experiential-based academic programs,” says Michael Veley, founding Director and Chair and Rhonda S. Falk Endowed Professor in the Department of Sport Management in Falk College. “We, along with our nationally acclaimed advisory council of industry executives, fully embrace the collaboration with UNLV’s premier programs, the creative genius of Circle, and business partners and sports entities in one of the most dynamic sports and entertainment markets in the world.”

Attendees will have opportunities to meet industry executives and explore the latest innovations in sports and entertainment, esports and gaming, sports sociology and diversity, broadcast brands and media, research and development, and more.

Group Shot

From left to right, Shawn Garrity (Circle), Rodney Paul (Syracuse), Michael Veley (Syracuse), Sport Management alum Chris Sotiropulos ’09 (vice president of stadium operations for the NFL’s Las Vegas Raiders), Jay Vickers (UNLV Sports Innovation) and Vickers’ daughter, Juliana, gather to celebrate the launch of SEI-Con starting in July 2024.
“Through collaborations with academic partners and the sports and entertainment industry, we are training the next generation of sports scientists and sports business professionals through interdisciplinary education and research,” says UNLV Sports Innovation COO Jay Vickers. “SEI-Con will produce opportunities for education and collaboration that will result in unprecedented deal-making that will undeniably have a positive impact for our universities, students, and the sports and entertainment industry.”

The event will also recognize leadership in sports, entertainment, and academia, and connect audiences dedicated to the future of these industries.

“We are eager to display the work being done by our faculty directly in sports, including innovative programs in sport management, sport analytics, and our newest program in esports, plus other elements of the college such as sports-related research in exercise science, nutrition, and other areas,” says Rodney Paul, Director of the Sport Analytics Program and a professor in the Department of Sport Management at Falk College. “We are most excited, however, to show off our greatest asset, our students, on the world stage in the great city of Las Vegas.”

The July 14 kickoff news conference was covered by several media outlets, including the Las Vegas Review-Journal and Yahoo! Finance. Watch a video from the SEI-Con announcement featuring Veley and Vickers:

The impressive list of SEI-Con speakers for next summer’s conference includes David Falk, Falk College benefactor and one of the sports industry’s leading figures as an NBA player agent; Brandon Steiner, Falk College Department of Sport Management Advisory Council president and a sports marketing expert; Syracuse University Director of Athletics John Wildhack; Sport Management Associate Professor and Undergraduate Director Gina Pauline; and Veley and Paul.

For more information about SEI-Con, including a FAQ and how to register, visit the SEI-Con website.

About SEI-Con
A next-gen conference that empowers academia, corporations, government, organizations, and non-profit entities to align, accelerating the development of new products, services and technologies that will elevate the entire market and improve the future of sports and entertainment for all.

About the David B. Falk College of Sport and Human Dynamics
Falk College brings together Syracuse University’s professional programs in exercise science, human development and family science, marriage and family therapy, nutrition and food studies, public health, social work, and sport management in an environment of cross-disciplinary teaching, research, practice, and service. Falk College has been at the forefront of sport industry education for 20 years, launching one of the nation’s first undergraduate degrees both in sport management and sport analytics, and soon offering a new esports communications and management degree program with the S.I. Newhouse School of Public Communications.

About UNLV Sports Innovation
UNLV Sports Innovation aspires to be a nationally recognized hub that integrates sport science and sport business to provide cutting-edge solutions to unique challenges and drive the future of sport. Situated in UNLV’s Office of Economic Development with collaborators across the university, UNLV Sports Innovation is training the next generation of sport scientists and sport business professionals through interdisciplinary education and research.


A New Sports Frontier

12/07/23
New Course Introduces Students to Emerging Field of Sport Social Work

Portraits of Ken Marfilius nd Rachel Hamilton

Professor of Social Work Ken Marfilius (left) and master’s of social work student Rachel Hamilton collaborated to create the new Introduction to Sport Social Work course.

 

The idea of merging social work principles and practices with the sports industry is an emerging field, and Syracuse University is at the forefront with a new undergraduate course scheduled to start in fall 2024 in the School of Social Work at the Falk College of Sport and Human Dynamics.

Introduction to Sport Social Work is an elective course created by Associate Teaching Professor of Social Work Ken Marfilius in collaboration with Rachel Hamilton, a master’s of social work student who’s currently interning with the Syracuse Athletics Department. Marfilius will teach the course and Hamilton will be his research assistant, and here’s an excerpt from the course description:

Introduction to Sport Social Work: Applying a strength-based perspective to promote the health and wellbeing of student-athletes through a social justice framework. Through course readings, students will learn about sport social work theory, interprofessional collaboration, and understanding well-being issues of athletes. Course assignments will help students gain knowledge in applying strength-based perspectives within engagement, assessment, and interventions with athletes.

In recent years, more professional and collegiate sports teams have added mental health professionals to their staffs. But a professional with a social work degree provides teams with what Hamilton describes as a “macro and micro mix.”

“You’ve got an individual who can see something from the micro level of the individual who’s right in front of them, but also can zoom out and look at the societal trends, the trends within athletics, and the policies in place to evaluate what can be done to improve those policies and make it easier for athletes to feel supported in their mental health and well-being,” Hamilton says.

“With social workers, it’s that vast scale and scope of skill sets that makes the difference,” Hamilton adds. “It’s not just a clinical degree. It can be, if that’s what you want it to be, but as an advanced clinical student, I’m also having to take classes like social welfare policy that are more organizationally based and macro-based. With that knowledge, even if I do just want to work one-on-one with an individual, I still have the ability and the skill set to look at it from the macro perspective.”

Jon Mitchell portrait
Jon Mitchell is the senior associate athletics director, sports medicine, for the Syracuse University Athletics Department.

Jon Mitchell joined the Syracuse Athletics Department in the newly created position of senior associate athletics director, sports medicine, in October 2022. Mitchell oversees sports medicine, strength and conditioning, nutrition, and mental health, and he says he’s learning from Marfilius and Hamilton the many ways in which social work principles benefit student-athletes.

“It’s never been a part of our program before, and Rachel and Ken are educating me about utilizing it because we want to have as many tools in our toolbox as possible,” Mitchell says. “In college athletics, we are continually challenged to identify new ways to best serve our student-athletes, and this program has the potential to provide us with another resource to help serve the bigger purpose.”

‘Mental Health Linchpin’

Marfilius and Hamilton are both former athletes; Marfilius was a member of the rowing team at Syracuse University, and Hamilton was a member of a varsity cross-country team in Maine that won multiple high school state championships. Hamilton’s husband is former Syracuse football player Macky MacPherson, who went on to play for the NFL’s Buffalo Bills and coach Division I college football.

“We have many dinner conversations about the effects of college sports on student-athletes,” Hamilton says, smiling.

Hamilton, a student member of the Alliance for Social Workers in Sport and the Association for Applied Sport Psychology, is the first social work student to intern in the Athletics Department. Marfilius, an Air Force veteran whose primary research focus has been on military populations and veterans, had started building a course on social work and sports and was assigned as Hamilton’s field placement supervisor for her internship with athletics.

Together, they refined the course that Marfilius had started to build by incorporating that “macro” strength-based view that goes beyond general mental health support.

“It could be a student-athlete who comes from a challenging background with adverse childhood experiences and what we find, just like with the military, is that at 18 years old those experiences aren’t left behind,” Marfilius says. “They bring those with them–in addition to the pressure and the competition and the academics–and we look at both individual needs and systemic and structural needs of student-athletes and organizations.”

Marfilius says social workers can serve as a team’s “mental health linchpin,” helping directly with mental health-related issues or making referrals to other mental health professionals when appropriate. Mitchell says he views social workers as another potential source of education for student-athletes who don’t know what resources are available or have tried to cope privately with their problems because they didn’t want to seek help.

“We want to build trust by educating them and letting them know we have their best interests at heart,” Mitchell says. “If they can trust us when everything is going great, it increases the trust when things are not going as well.”

David sits amidst a crowd of people in a stadium.
David Sobczak, who was a student assistant coach for the Syracuse University football team and is now a coach at the University of Akron, pursued a Social Work degree at Falk College because it taught him how to communicate with players who didn’t come from the same background.

A Growing Demand

In addition to student-athletes, Marfilius says the new course is ideal for any student across campus who’s interested in sports administration, coaching, or working in some way with athletes from high school through professional. Falk College is a natural fit for the course because it houses the School of Social Work along with sports-related programs such as sport management, sport analytics, health, and exercise science, and starting in 2024, esports.

“I was interested in working with student-athletes, but there were not a lot of universities, if any, that have a social work program that’s so heavily integrated into a school that offered sport management and sport analytics and all those things,” Hamilton says. “I believe that’s why I was able to break into the athletics department for my internship hours.”

Hamilton says her internship started with her interest in working with student-athletes on their mental health challenges but has evolved to look at how student-athletes can be supported from a systemic level. With a guest speaker list that includes athletics administrators and coaches from inside and outside the university, Marfilius says the Sport Social Work course will provide students a similar opportunity to explore both sides.

“Just that exposure alone, and to have that understanding of what sport social work really is at a macro level, allows them to then look at their career trajectory in a different way,” Marfilius says. “But also, as a career choice, we have more folks who are entering this niche of a field.”

Indeed, the marriage of social work and sport may be the next frontier for the sports industry, which is always seeking a competitive edge. Hamilton says her long-range goal is creating a sport social work program at Syracuse that will meet what will eventually be a growing demand for social workers in the industry.

“Sports acts like a microcosm; there are leadership positions and administrative positions where you can utilize your social work skills to perform well,” Hamilton says. “There are support roles, mental health roles, and your traditional counseling roles, but also this skill set is invaluable to help navigate personality dynamics and group dynamics, and understanding the ways in which you can integrate and use those skills.”


A Home Run Project

06/07/23
Sport Management Students Create Marketing Decks for New York Yankees Player Oswaldo Cabrera
A group of people are posed together in a hall.

Sport Management students presented their marketing decks to New York Yankees player Oswaldo Cabrera in early June. From left to right, Elizabeth Ellis, Alison Gilmore, Brandon Steiner, Tracey Edson, Cabrera, Samantha Messina, Cecilia “CJ” Westwater, Kate Lawton, Dylan Canell and Dave Meluni.

During the Spring 2023 Semester, students in the Department of Sport Management’s SPM 324 Sport Sponsorship and Promotion class partnered with New York Yankees player Oswaldo Cabrera to help build his brand and create his marketing deck.

The class culminated with a trip in June to New York City, where seven students met with Cabrera to share their final projects.

“We had the opportunity to share our decks and our thought process and explain the importance of Oswaldo working to grow his brand as he continues to grow as a player,” says sport management major Tracey Edson ’24. “The word that comes to mind to describe this experience is ‘grateful.’ Projects like this are what separate the Syracuse Sport Management Department from other sport management programs.”

The connection with Cabrera started with conversations between Assistant Teaching Professor Dave Meluni, who teaches the Sport Sponsorship and Promotion class, and Sport Management Advisory Council president Brandon Steiner ’81, a sports marketing expert. Steiner was impressed by Meluni’s groundbreaking work with his Name, Image, and Likeness class, and Steiner wanted to explore sports marketing opportunities for students.

Steiner, the founder of the Steiner Agency, Athlete Direct, and CollectibleXchange, has a long-running relationship with the Yankees from his days as founder of Steiner Sports, a sports memorabilia business. Steiner thought the 24-year-old, bilingual Cabrera had a lot of marketing potential, and Cabrera’s agent told Steiner he could use marketing help because his expertise was in contracts, not marketing.

Meanwhile, as part of the class, Meluni assigned a “sports money endorsement” project where the students would analyze former athletes and determine their current marketing potential.

Four are posed together.
Sport Management student Tracey Edson (second from right) worked with public relations major Samantha Messina on a marketing deck that was “eye-catching” for both New York Yankees player Oswaldo Cabrera and sports marketing expert Brandon Steiner.

“For example, Muhammed Ali, what would he be worth today?” Meluni says. “Then we thought it would be fantastic to take this project and use it for an existing athlete. When the opportunity with Brandon and Oswaldo came up, we gave the students the option of using legacy athletes or Oswaldo, and more than 20 chose Oswaldo.”

The students met Cabrera via Zoom during the Yankees’ spring training camp in February to give them “an idea of what he’s about off the field,” Meluni says. They then used the sales prospecting software Sponsor United to research brands that would best fit Cabrera’s lifestyle. Throughout the semester, students also researched social media trends of athletes that compared to Cabrera and began building his social media strategy.

In addition, Steiner visited campus in April to talk with the students and guide them as they finished their marketing decks.

“Each of the conversations (with Cabrera and Steiner) helped us put our sponsorship decks together,” Edson says. “We worked for weeks building the presentations with information regarding Oswaldo, his background, social media and engagement rates, athletes that are comparable to him based on where he is at in his career, and five potential brands that could be beneficial for him to partner with. With each brand we developed a rationale behind it and suggestions for activations he could pursue.”

For her project, Edson teamed with Samantha Messina ‘23, a public relations major in the S.I. Newhouse School of Public Communications. “Working with Samantha was beneficial for both of us because we each brought different learned experiences that helped us in creating a project that was eye-catching for both Oswaldo and Mr. Steiner,” Edson says.

The final projects were shared with Steiner, and the top students were selected and awarded a trip to Yankee Stadium to watch a game and meet Cabrera. The students were Edson, Messina, Dylan Canell, Elizabeth Ellis, Alison Gilmore, Kate Lawton, and Cecelia “CJ” Westwater.

Unfortunately, the Yankees’ game against the Chicago White Sox that night was postponed due to the hazardous air quality conditions created by the Canadian wildfires. Still, the students met with Cabrera and Steiner for more than an hour at a hotel in New Rochelle where the students were spending the night.

A seated women point at and shows a paper to a man.

Sport Management student Tracey Edson presents her team’s marketing deck to New York Yankees player Oswaldo Cabrera.

Based on their research, the students shared with Cabrera the types of companies in New York City and his native country, Venezuela, that are spending money on marketing products that align with Cabrera’s interests. They also discussed social media, and the students suggested he talk more about his family on Instagram.

The next day, Cabrera posted a photo of him and his brother, Leobaldo, who’s also a professional baseball player. That post received nearly 21,000 likes and a 14 percent engagement rate, which Meluni says “is staggering.”

“He had already taken what the students presented to heart,” Meluni says.

Meluni says the foundation of his teaching philosophy is experiential learning, and he has been talking to Steiner about partnering with another professional athlete for the class this fall. Marketing agents working with athletes on their brands is a growing field, and Meluni says these partnerships with athletes will enable students to walk into a job interview and show agency-level work.

In the case of Cabrera, an engaged alum in Steiner and a forward-thinking professor in Meluni found an opportunity for students to build a portfolio that included the type of athlete who would be an ideal client for a marketing agency.

“I am truly appreciative of the tireless work and support that the Sport Management Department and alumni around the world show to current students,” Edson says. “Moments like this with Oswaldo would not be possible without them. Thank you to all the faculty and staff in the SPM department and to the many alumni who take the time to help students develop professionally and personally.”


Keeping It Real

15/06/23
Sport Analytics Students on Ground Floor of Wide-Ranging Research Partnership Between Falk College and Kitman Labs
Zachary Palfey, Jonah Soos, and Caden Lippie

From left, Caden Lippie, Zachary Palfey, and Jonah Soos were three of the six Sport Analytics students from Syracuse University who spent the Spring 2023 semester working for the performance intelligence company Kitman Labs.

Thanks to a collaboration between Falk College and Kitman Labs, six Sport Analytics students from Syracuse University experienced real-world opportunities this past spring.

Kitman Labs is the world’s leading sports science and performance analytics company. The six Sport Analytics majors from Falk’s Department of Sport Management–Robert “RJ” Frahm, Benjamin Jennings, Caden Lippie, Garrett Naylor, Zachary Palfey, and Jonah Soos–were assigned weekly tasks to answer questions about the impact of the National Basketball Association (NBA) schedule on player injuries.

“The best way to learn the analytical skills we’ll need for our future careers is to work directly with real-world data,” says Palfey, who graduated in May and is now working as a digital analytics assistant for the NFL’s Pittsburgh Steelers. “Kitman provided us with injury data, and we were tasked with gathering NBA schedule data. It was a great experience to match the two datasets and analyze different tendencies over time.”

Kitman Labs has an established history of working with top teams and athletes across a variety of sports. The company’s technology has been used by teams in many of the world’s most elite sports leagues, including the NCAA, Premier League (soccer), and NFL.

“It’s hard to emphasize the value of an experience like this; it takes everything we do in classes and applies it to the real world and sports industry,” says Soos, who’s in his second year of a 3+1 program majoring in sport analytics and minoring in sport management and economics. “It was a chance to learn and do what I love, and our results mattered and can make a difference. It was a defining experience in my freshman year and a partnership I hope to continue in the future.”

The opportunities to work with Kitman will continue for Soos and other Sport Analytics students as Kitman and Falk recently announced a research partnership that will produce detailed analysis and findings on a wide range of topics on a quarterly basis starting this fall. Timely topics investigated in the studies will include the impact of load management and back-to-back games on the health and performance of NBA players, performances in women’s sports, and other areas.

“My freshman year consisted of mostly general classes, so having an opportunity to work on an analytics project was great,” says Lippie, a rising sophomore. “I also found the support from the other students I worked with to be extremely valuable. Going into the project with little experience, I was not expecting to be contributing much, however, with the support of the group and Kitman, I was able to contribute and learn a lot in the process.”

Rodney Paul, director of the Sport Analytics program and a professor in the Department of Sport Management, is always on the lookout for potential business partners and he worked with adjunct professor and Sport Analytics alum Nick Riccardi on developing the partnership with Kitman.

“Kitman Labs is doing important, innovative, and informative work in sports, and it’s an honor to have our students working on projects with them,” Paul says. “From day one, they have shown a genuine interest in helping our students improve and preparing them for work in the industry. We are excited about the collaboration between the talented professionals at Kitman and our students.”

Soos, who worked with Paul in the fall of 2022 on an independent research project on Major League Baseball umpires, says he jumped on the opportunity to work with Kitman because “they’re an exciting company doing exciting things.” For the project, Soos created a “star-player” variable to measure the top players on each NBA team, and used that variable to assess injuries, team success, and how and when stars were injured or rested.

“Opportunities to work with real data while creating real conclusions and discoveries are few and far between for college students, let alone underclassmen,” Soos says. “Along with that, (Kitman’s team) took the time to meet with us weekly, get to know us, and were quick to answer our questions and concerns.

“Never did they make us feel like college students working for them, but more like respected colleagues,” Soos adds. “It was a great privilege to work with them, and I hope to do so in the future.”

Soos, Palfey and Lippie all say they want to thank Kitman, professors Paul and Riccardi, and their fellow Sport Analytics colleagues for their partnership and support this past spring. For Kitman, the feeling was mutual.

Stephen Smith portrait
Stephen Smith, CEO and Founder of Kitman Labs, says “having a cooperative research partner at Syracuse will be invaluable in making these vital studies even more relevant, timely, and actionable.”

“We are proud to work with Professor Paul and the students at Falk College on a series of critical research topics that will help better understand and amplify the work we are doing in the space with a wide number of teams, leagues, and sports,” says Stephen Smith, CEO and Founder of Kitman Labs. “Our goal is to continue to dig deeper on the how and why tied to data and performance success, and having a cooperative research partner at Syracuse will be invaluable in making these vital studies even more relevant, timely, and actionable.”

The analysis of the NBA-related case study findings is currently underway, and the initial results will be shared soon. There’s more to come starting this fall, and the Sport Analytics students are expected to play a significant role in that research.

“Having the ability to learn while completing a project was more helpful than the typical lecture format seen in most classes,” Lippie says. “Being able to learn something and then immediately apply it to a real-world task made me feel more confident in what I was learning.”

About Kitman Labs

Kitman Labs is the performance intelligence company setting a new industry standard for how elite sports organizations use data. Its proprietary advanced operating systems–iP: Intelligence Platform–is used by top teams and organizations across a variety of sports to optimize athlete performance, reduce injury risk, and enhance overall health, wellness, and longevity. Kitman Labs is headquartered in Silicon Valley with offices in Dublin and Manchester.


Students Have Wicked Good Time in ‘The Hub’

08/06/23
A Boston sport industry and culture immersion experience.
A group of female students are posed in Fenway Stadium

Over the course of four days in May, eight female Sport Management majors from Syracuse University’s Falk College immersed themselves in Boston’s sport industry and culture. Front row from left: Sport Management internship coordinator Beth Perez, Marni Nirenberg, Nina Bilotti and Erin Moore. Back row from left: Kate Bradley, Sport Management internship coordinator Kailyn Jennings, Sydney Kossoy, Ashley Stewart, Anna McDonald, and Emma Issacson.

The city of Boston and the surrounding area is home to five major professional sports teams, including the Boston Red Sox, the New England Patriots, the Boston Celtics, the Boston Bruins, and the New England Revolution. In addition, the Hub, as Boston is known, hosts numerous sporting events throughout the year, including NCAA Tournaments and international competitions at world-class venues like Gillette Stadium and TD Garden.

Over the course of four days in May, eight female Sport Management students from Syracuse University’s Falk College of Sport and Human Dynamics met with seven sports organizations and 36 sport industry professionals. The meetings included executives from numerous sectors of the industry, including the Boston Athletic Association, Boston Celtics, Boston Bruins, Fenway Sports Management, Spartan, ISlide, and Kraft Sports and Entertainment. Jake Doft and his daughter, Class of 2022 Sport Management graduate Dara Doft, hosted the group for dinner at Yvonne’s in downtown Boston. The group also attended a Red Sox vs. Seattle Mariners game. The students were accompanied by Sport Management internship placement coordinators Kailyn Jennings and Beth Perez.

Students on the trip included Nina Bilotti, Kate Bradley, Emma Issacson, Sydney Kossoy, Anna McDonald, Erin Moore, Marni Nirenberg, and Ashley Stewart.

We asked Bilotti ’24 to share her experiences and thoughts about the Boston Immersion Trip, and this is what she wrote:

“We were completely immersed into the Boston sports world for four unforgettable days!

“This amazing opportunity would not have been possible without the generous donation from Mr. and Mrs. Jake and Suzanne Doft and their family, who supported this trip. Also, we’d like to thank Falk College and the Department of Sport Management for putting the trip together.

“The Boston Immersion Trip was a whirlwind of excitement. Meeting with teams from each of the five major professional sports leagues and top sport organizations was an incredible experience. We were honored to meet and connect with top executives and Syracuse alumni. I’ve always been curious about Boston/New England sports teams and culture having been a long-time Chicago sports fan.

“Each day offered new experiences! We began one memorable day at TD Garden, where we met with SPM alumna Chrissy Leach’10 and Kate Sullivan, from the Celtics, and Siobhan Sherbovich, from the Bruins. We learned how both teams must work together and which aspects each team controls in the Garden and even got a tour.

“Executives at the Boston Athletic Association and Fenway Sports Management offered advice and tips to help us navigate our budding careers. I also enjoyed our visit to Islide, where we met with executives who specialized in different areas of the company. We also had the opportunity to speak with Chief Executive Officer Justin Kittredge. An added bonus was playing knockout on their in-office basketball court wearing our new Syracuse-branded slides!

“At Spartan, we learned about all the different races they offer, as the executives shared their extensive and impressive backgrounds, as well as taught us how they secure partnerships for different target audiences.

“At Kraft Sports and Entertainment, we were lucky enough to witness Gillette Stadium being set up for a Taylor Swift concert that weekend. I took note of different sponsors around the stadium, and the comfortability of their club lounges and suites and compared it other stadiums I’ve been to. We were honored to speak with a confident and talented group of women, including Robyn Glaser, Abbey Thistle, Tara Sullivan, Paris Healy, Jen Gahan, and Katherine Hauck. We were originally greeted by Phil Buttafuoco, who highlighted the importance of networking and building relationships with the people you meet, especially on trips like this one.

“At each of our stops, we spoke with knowledgeable, passionate, and kind professionals who were eager to answer our questions. Emphasis was placed on building your network, which coincides with what we’re being taught in the classroom.

“I am fortunate that this was my second trip of 2023, as I spent my 2023 spring break in Los Angeles with the Department of Sport Management’s Los Angeles Immersion class. After the Boston trip, I compared East Coast and West Coast work culture and now have a clearer picture of what I am looking for in a place of employment. I am thankful to all the professionals who welcomed our group and took the time to speak with us, some even during playoffs. It was an absolutely incredible experience.”

Nina Bilotti ’24 is a Sport Management major in the Falk College of Sport and Human Dynamics. She is a member of Falk College’s Women in Sports and Events (WISE) Club and the Sport Management Club. Nina interns for the Syracuse University Marketing and Communications Department, and is a member of the SU women’s club lacrosse team.


Intro to Esports

02/06/23
‘Cuse Conversations Podcast: How the Rising Popularity of Esports Led to Syracuse University’s Newest Degree Program
Students using the esports room in the Barnes Center at the Arch.

Syracuse University will soon begin offering a new, first-of-its-kind degree program focused on esports. The esports communications and management program will be offered jointly by the S.I. Newhouse School of Public Communications and the David B. Falk College of Sport and Human Dynamics.
Syracuse University will soon begin offering a new, first-of-its-kind degree program focused on esports.

The esports communications and management program, offered jointly by Falk College and the S.I. Newhouse School of Public Communications, will include three tracks:

  • esports business and management, covering such topics as sport promotion, sport venue management and finance for emerging enterprises;
  • esports communications, including coursework in virtual reality storytelling, esports and advertising, public relations principles, and sports in the metaverse; and
  • esports media and design, focused on 3D animation, game experience design and virtual production.

A recent ‘Cuse Conversations podcast examines why the time was right for Syracuse University to add an esports degree program, shares how the new academic offering will position students for success once they graduate, explains the research that went into creating this program, and discusses the rapid growth of esports on campus.

Read more in this Syracuse University News story about the creation of this groundbreaking program.

’Cuse Conversations: How The Rising Popularity of Esports Led to Syracuse University’s Newest Degree Program

Electronic sports, or esports, has seen a remarkable spike in popularity over the years, with a recent study from Pew Research finding that 90% of teenagers between the ages of 13 and 17 play video games. Seeking to both capitalize on the tremendous popularity of esports and continue to innovate, expand career options in emerging fields and deliver academic programs that meet its students’ needs, Syracuse University will soon begin offering a new, first-of-its-kind degree program focused on esports.

John Boccacino:
Hello and welcome back to the ‘Cuse Conversations Podcast. I’m John Boccacino, Senior Internal Communications Specialist at Syracuse University.

John Boccacino:
Hello and welcome back to the ‘Cuse Conversations Podcast. I’m John Boccacino, Senior Internal Communications Specialist at Syracuse University.

Jeff Rubin:
You can take a very business business-centric approach to Esports. You can take a communication centric, such as shoutcasting to Esports. You can take a technical approach to Esports, such as game development. You could take a design-centric approach such as computer graphics, animation. We can look at Esports in the metaverse. Now we’re dealing with VR in AR. There’s not a mold that says when you graduate with this degree, this is where you’re going to end up. I think it’s quite the opposite, and that’s why it was so important that we create those tracks is to allow the students some flexibility to choose the path that makes the most sense for them.

John Boccacino:
Starting in the fall of 2024, Syracuse is offering a new, first of its kind degree program that’s focused on Esports. The program, Esports Communications and Management will be offered jointly by both the Newhouse School and the Falk College. And it will include three tracks, Esports Business and Management, Esports Communications and Esports Media and Design. Our guest today played an instrumental role in getting this program off the ground. His name is Jeff Rubin, Special Advisor to Chancellor Syverud on Esports and Digital Transformation. Jeff, thanks for making the time to join us today.

Jeff Rubin:
Thanks for having me, John.

John Boccacino:
This is exciting. I tell you, it really seems like it wasn’t that long ago that Esports occupied this dark corner in society, and now we’re bringing it mainstream and it’s been really bursting at the seams here on campus for the last couple of years. How does it feel to have this program out there in the news public?

Jeff Rubin:
It really, it’s unbelievable. And to think how quickly this happened, there are folks who told me, you want to start a new major on campus is going to be two, three. I heard as long as four, as many as four years that it would take to bring a new major on campus. But this is really a testament to, I think, how popular Esports has become and how many folks wanted to… Or who saw the opportunity and said, there’s really something here. And so it wasn’t me, it was a group of deans and faculty and staff working together and got this accomplished.

John Boccacino:
Give our audience a little background into the foundational framework. What was already in place on campus that made up move like this possible?

Jeff Rubin:
Esports or gaming was trickled throughout the university in various areas. VPA has a computer gaming minor. Our university college or College of Professional Studies has a program in Esports. We’ve got Chris Hansen out of Arts and Sciences who teaches course on Esports, one along with Olivia Stomski from Newhouse. We have Sport Management in Falk who is touching on various aspects of Esports. So it was all out there in various pieces, but then you combine that with alumni who were constantly reaching out saying, who can we hire? We’re looking for more talent. These are alumni that are working with Esports companies. And you combine that with Microsoft, who, as you know is trying to complete the 69 billion acquisition of Activation and Blizzard, Microsoft’s largest acquisition in the history, which is pretty incredible. And that’s in Esports. So when you take all these pieces together, you realize that we had more than a foundation. We had courses, we had people, we had alumni, we have potential corporate partners out there. And so to me it was, wow, how do we just put these pieces together to form the puzzle?

John Boccacino:
We recognize the value of a degree for our students, and we always try to offer our students with that unique first class educational opportunities that will parlay into real world job experiences. How do you think this Esports program is going to position us as a leader when it comes to this blossoming industry?

Jeff Rubin:
Esports, like any… Esports is an industry, as you said, just like sports. And so it’s not that you graduate with a degree in Sport Management and you just, you’re pigeonholed into one area. And Esports is similar to that in that you can take a very business centric approach to Esports. You can take a communication centric, such as shoutcasting to Esports. You can take a technical approach to Esports, such as game development. You could take a design-centric approach such as computer graphics, animation. We can look at Esports in the Metaverse now we’re dealing with VR in AR.

And of course we have some of our own students who are influencers themselves who are looking to build their brand and continue building their brand on platforms such as YouTube or Twitch. And so there’s not a mold that says when you graduate with this degree, this is where you’re going to end up. I think it’s quite the opposite, and that’s why you mentioned the tracks, and why it was so important that we create those tracks is to allow the students some flexibility to choose the path that makes the most sense for them, and then come out with a degree that from business to tech, there’s an opportunity for them.

John Boccacino:
And what kind of benchmarking and research went into the thought processes that eventually led to those three tracks that encompass this program.

Jeff Rubin:
So we had both internal and external factors that contributed to this. So on the internal side, originally we spoke to every dean, or I spoke to every dean on campus and every dean then brought in at least one representative as part of this subcommittee that was exploring this. Now, quickly it became apparent that there were some schools that this wasn’t a perfect fit for, and others which were along for the ride. And then in addition, we did an external study with a third party where they benchmarked Esports and what was going on across the nation at other universities. We are the first R1 institution, so a top level research institution to have an Esports major. And that became apparent through this research that we would be, had this gone through and gotten approved as it did.

But we did look at other programs across the country that had minors that offered classes, that were competing at a club level, that were competing at a varsity level. So that was some of that third party research. And then we brought in some consultants to help us as well to think about how do we, not just the academic piece is important, but how do we make sure we also have the facilities and the labs to support the extracurricular side of Esports or a living learning lab, if you will, within an Esports.

John Boccacino:
Playing into that comment right there, I know that the Barnes Center has a phenomenal Esports lab and Esports center. What else will be added as far as resources and facilities to really fulfill the vision of this program?

Jeff Rubin:
So in the Barnes Center today, I mean, which is awesome. So I’m a Syracuse grad, graduated many decades ago. We didn’t have the Barnes Center, but if you go into the Barnes Center and you go into the Esports room, it’s awesome. There’s 36 high-end gaming consoles on lightning fast internet connections. They have Xbox Xs, they have PlayStation fives with ginormous flat screen televisions. They have a streaming booth that that’s in there, where students, we kind of talked about that a minute ago. Where they can be an influencer and there’s lights and cameras and a mixer and a green screen and they can do their thing. But that room, it’s 36 high-end computers. And while that sounds great the first time I said it, when you think of the population of our undergraduates, that’s not enough. And so we realized that now when we go to add a major, that’s only going to put more pressure.

And some of what we were hearing wasn’t, that just wasn’t enough. That space is typically filled. But it was also that we have a club on campus, which also has a competitive component to it. We have gamers who are playing competitively locally, nationally, and internationally, and they can’t use that room to compete, because there’s other folks in there playing with their friends. And also there was no place for these clubs to train to practice. So we took all of this feedback from our students, as well as from the third parties, and looked at what other folks were doing, and we said, we need at least two more spaces. And so we’re going to be building out a space in the Schine Student Center, kind of a showcase space similar to what’s in Barnes. It’ll be a recreational space with additional consoles and additional Xboxes and PlayStations, but also more getting into virtual reality space simulation, racing pods.

And then you get yourself over to Marley. So our newly acquired Marley building near Crouse Hinds Hall. And in that space, we’re also going to do everything I just said, plus there’s going to be a competition space. And with that competition space comes an area for spectator seating, which is, as you look at Esports, people are watching Esports and being entertained the same way they watch traditional sports. And so we now have, with these three spaces, a place for recreational use as well as a place for our teams to practice, and as well as a place for our teams to compete and our students to have fans watch them compete.

John Boccacino:
It really seems like it’s going to, any program we add, it’s going to enhance the holistic development of the student experience here on campus. What do you think are some of the opportunities that this is going to create for both students? And then also faculty and staff too, what are some ways that this is going to really just take our campus to the next level?

Jeff Rubin:
Look, I think there’s tremendous research opportunities in this space. So as much as we talk about how great Esports are, there’s also a lot of discrimination, bias, Esports trend more towards male than female. And so when we look along the lines of gender equity, racial equity, these are areas where the ethics that go along with Esports, the accessibility factors that go along with Esports, meaning that allowing anybody to play regardless of cognitive or physical limitations. These are areas where I think Syracuse University is going to excel.

You know how important DEIA is to Syracuse University. And I think this now allows us to take our DEIA principles and attach them to what’s going on in the Esports world, which is maybe a way that’s going to resonate more than others to our students. Because 90, I think I saw says 97, 98% of students, or of kids the age of 13 to 17 year olds are playing video games. And so this is something that may resonate with them more than maybe something else we’re trying to do. And at the same time, give our faculty an opportunity to go do, or continue to do some world-class research in these areas.

John Boccacino:
You mentioned earlier that you kind of initially were greeted with a little bit of pushback just as far as the speed and how long it would take to get this off the ground. Let’s kind of pull back the curtain. Who gets some credit for really helping advance this down the pike to make it a reality a lot faster than I think you thought it might have been possible.

Jeff Rubin:
It was the team… It was to the subcommittee that I talked about, which Dean Murphy, Dean Lodato, their leadership and vision because was… One thing we haven’t talked about, John, is that this is the first major on campus that is dually owned. It’s not a dual major. It is a dually owned major, and it doesn’t exist. So you needed two strong leaders willing to be able to say, let’s be innovative, let’s try something new. And they needed to have that leadership to convince, if that’s the right word, their faculty that this was the right decision. Because they needed their faculty be on board. Let’s understand the process curriculum needs to go through is starting… If the deans like this, or oftentimes it’s actually the faculty that bring this through, then it’s got to go through curriculum committees within these schools, then it’s got to go before their entire faculty, then it has to go to the University Senate, then it has to go to New York State Department of Education. There’s a lot of hoops.

So that leadership by the Deans was critical, but I think it’s because of the trust those Deans had on the folks on the subcommittee, Olivia Stomski, Michael Veley, Gina Pauline were incredible, Chris Hansen. They were trusted and believable. So then I think, once you get it past the school level, now you look at the leadership from our Provost and our Chancellor. So Provost Ritter and Chancellor Syverud both backed this major. They both thought this was an area that was important for the university to grow in. That matters, to have their vote of confidence. They can’t push it through the University Senate, but to have their vote of confidence in the process and in what we were doing helped tremendously. And then it was a package where we then took this whole package, we sent it off to New York state. And to be honest there, I think we were all a little surprised at how quick we got approval.

John Boccacino:
It’s really commendable that the teamwork, the collaboration, and again, the fact that we are the first R1 research institution to add this type of program is just another example of the unique offerings and the ways we make a difference in the lives of our students, our faculty, and our staff. And it’s really been remarkable, Jeff, because we kind of joked a little bit earlier about Esports wasn’t really in the mainstream when we were going to college back in the dark ages. It’s really… For both of us, of course, we’ve been out of school for quite some time. When did you start to see, from a casual perspective, this Esports rise where it creeped from being not mainstream to being so prevalent?

Jeff Rubin:
Yeah, it’s a fair question. And I can’t say a specific date or time. I think it’s been over the last decade that you’ve watched this movement. And perhaps it’s me watching my children grow up. So I have two teenage sons, and watching them grow up in a way that I didn’t. So I grew up with an Atari and an Nintendo and eventually upgraded to a Sega. And I also went outside and I played traditional sports. And I watched my kids who had such a different experience in that they weren’t even excited to watch live traditional sports, but they were very excited to watch Esports, which to this day still doesn’t resonate with my brain of watching folks on Twitch or YouTube play Esports, but it resonates with them.

And then I’d watch them play these games the same way I might have played a pickup basketball game. It takes different skills, both mentally and physically, to be able to play, but it’s a generational change. And I think when I saw that, to me it was, huh, it’s not that my kids are abnormal. This is what they’re doing. Now, you add a global pandemic, which pushes everyone into their homes where we can’t go play traditional sports where we’re afraid to be with our next door neighbor. Well, Esports is just, what a better way. They’re socializing. It’s their way of socializing. And while maybe folks in my generation or your generation, or our generation, I’m going to put us in the same group here, John.

John Boccacino:
You can do that. We’re close in age, I feel like.

Jeff Rubin:
So the folks that maybe we don’t fully get it, the same way the generation before us didn’t truly get us right. And so I think to me that was it is I was seeing it firsthand. And then more on the business side of what I do, I was witnessing it that we had brands and sponsors that were interested in investing in Esports. You were beginning to see universities across the country promote their Esport teams from club to varsity. So you were beginning to see these shifts happen, which says, wow, if all this is going on externally, well then internally on campus, we better pay attention. And in my mind, capitalize on an opportunity.

John Boccacino:
Now with the program starting to take students in the fall of 2024, what kind of goals do we have in the initial stages for this new program?

Jeff Rubin:
So we’re going to start off small, John. And so right now we’re in the process of hiring our Executive Director of the Esports program. And so that that’s happening as we speak that process. And then over this coming academic year, the 23/24 academic year, that executive director will help form the faculty, make sure that the classes that we propose are the right classes, the advising team, the admissions, et cetera. So when the class of ’24 comes in, we are ready to go.

Now we anticipate accepting a smaller class, around 30 students in the fall of ’24 to meet our mark, or to meet our goal. That’s going to allow us to grow this, I think at the right speed where we’re not going to go too large. And I think a similar path, John, to what our sports analytics program did. Sports analytics started off small within Falk, said that they were going to add about five people a year over four years, but by year two, the growth was hockey stick. And so look, we’ve got to be careful for that. We got to make sure we can support this, but I believe the demand is going to be hockey stick growth, and then we will see what we’re comfortable doing. But we’re going to start off with 30, evaluate and grow from there.

John Boccacino:
It’s really exciting. Anytime you can add an innovative and game changing major program like this, not to make a pun with game changing and Esports, but it’s it. It’s so cool because these are opportunities that weren’t available to you and me when we were undergraduates studying at Syracuse. And the next generation, we’re always talking about ways to make that student experience better for the next generation. I can hardly think of a better example than adding a cutting edge program like this. Jeff, I want to thank you for the expertise you’ve shared here on the podcast today, for taking us inside the room as to what it took to get this program off the ground. Keep up the great work and continued success.

Jeff Rubin:
Thank you so much, John. Thanks for having me today.

Olivia Stomski:
We are so excited to have the opportunity to have these hands-on experiences for our students so that when that they leave here, they have had actual industry. And that’s what we are working towards for Esports as well. The idea of connecting our students with industry leaders and utilizing our alums for that, looking at how we’re able to create benchmark trips for our students so that they have an opportunity to not only network, but to learn from industry leaders within Esports. And so, really the idea of what we’re doing is that it can be anything we want it to be. If our students can think of it, or we as faculty and leaders can think of it, why not try it if it gives our students an opportunity to get that hands-on experiential learning, I think that’s really what sets it apart.

John Boccacino:
We are back on the Cuse Conversations Podcast, and we are thrilled to welcome on. Olivia Stomski, the professor of Practice In Television, Radio, and Film in the Newhouse school. She’s also the Director of the Newhouse Sports Media Center and played an integral role in launching this new Esports degree program. Olivia, thanks. Making the time to join us.

Olivia Stomski:
Thanks for having me. This is an exciting topic to talk about.

John Boccacino:
Isn’t it? There’s been so much momentum building towards this, and I know you have a lot of history with Esports, you and Chris Hansen co-taught a great course, Esports And Media that’s been around since 2018. We’re going to hear from Chris coming up later on in this episode, but give our audience your perspective. Why was the time perfect to add this program now?

Olivia Stomski:
Yeah, so you’re right. I have been working with Esports here on campus really since the year that I got here in 2018. The late Dean Lorraine Branham was such a visionary that she wanted to make sure that as a Newhouse Sports Media Center grew, and as our curriculum grew around sports here in Newhouse, that Esports was a part of that. And so she really challenged me to research, to jump into the world a little bit more than I even had been in the past and figure out what our students needed to know and learn about the industry. So Chris and I did create the Esports media class, and it’s been absolute honor to work with Chris. He is just brilliant and the students love him, and his experience has been awesome. So it’s been great to be a part of.

But as the process really started from there, it was the idea of what other classes, courses, curriculum, could we create here on campus, not just in Newhouse, but across campus, whether that be in Falk, the I School, VPA, what did we want to do? Would this be a minor? Was this, how were we going to do this? So, like anything else, it just has to be the right time in the right place. And so when the Chancellor’s Office, and the Provost came to us to investigate whether or not this was an avenue that the university wanted to really go down, our research showed that it was exactly the right time. As the industry is growing, there is not an R1 university with this kind of program right now. And I think the message it sends not only to our students, but to the industry, is we’re going to invest in this. We’re going to create experts in Esports. We have three different tracks I’m sure we’ll get into. And it just was the right time, so we’re excited.

John Boccacino:
Just how involved was this process of researching industry trends, but also the needs and wants of our students that led to the addition of the program?

Olivia Stomski:
Well, it took up about two years of my life. And all of us on the committee, it was the idea of if we were going to do this, we needed to do it right, and we were willing to do that. So we had an awesome committee, and as you well know that the program will be 50/50 with Falk and Newhouse. So our research was not just at other universities and what they were doing, which it did entail a lot of that, but also the industry and what parts of the industry were growing? What were the skills that a lot of people were looking for in this industry? How could we develop those skills? And so that process took some time, and it took a lot of attention to what we wanted our program to be.

So here at Newhouse, we created 11 new courses, and it was imperative that we do that and we invest that time. And so there was a lot of figuring out, more than anything, how can we serve our students? And so that was the most important thing. How can we be prepared for our students to succeed in Esports? And how can we prepare them to have the skills, some transferrable to other industries, that would help them to be career ready when they left here? And so it was all encompassing. For a few months, we all kind of ate and slept and breathed Esports. You would go to a meeting and on my calendar would just say Esports meeting. And I would think to myself, which meeting is this? Until I showed up, I wasn’t really sure. Once I figured out who was in the room, I was like, oh, okay, we’re talking facilities today. Okay, got it. Curriculum today. Okay, good. Okay. Student experience. Okay, that’s great too. So all of this is important for us to have the program that we want.

John Boccacino:
And you mentioned earlier the three different tracks, and we heard from Jeff Rubin giving his perspective on it. From your side of the equation, with your industry knowledge and expertise, what made the three tracks, again, their Esports Business and Management, Esports Communications and Esports Media and Design, why did those stand out as the right tracks to pursue with this program?

Olivia Stomski:
Well, we took a deep dive into the industry itself. What areas within the industry were thriving? Who was hiring and who were they hiring? And so we wanted to make sure that we were best preparing experts in these industries. And so the one thing I will say is that we learned very quickly that storytelling within Esports and within gaming is growing. And the importance of storytelling is growing as well. We’re seeing that. And so that there’s an underlying aspect of storytelling in a lot of the classes here at Newhouse.

And so it was a long-drawn-out process to come up with these three tracks, but our research showed that this is where the jobs are, this is where the industry is going. We really felt that within these tracks, there were several other career paths that would make sense for our students when they left here with this set of skills. And so that was really where we wanted to make sure we were offering what students wanted. It’s not just Esports, we’re not majoring and playing video games, John, that’s not what we’re doing. But we wanted to make sure that our students were prepared for the aspects of the industry that are really starting to grow, but most importantly, are hiring now.

John Boccacino:
And we’ve seen a lot of these interdisciplinary studies and concentrations come out of Syracuse, with partnerships across different schools and colleges. Just how special is it going to be for a student that enrolls in the fall of ’24 knowing that they’re going to have access to Falk, they’re going to have access to Newhouse and the I School and Arts and Sciences. This is such a cross collaboration.

Olivia Stomski:
It really is. I always tell the story that when I got here, I thought silos were on farms. I didn’t understand the idea of working in silos. I didn’t even know the term literally. And so, one of the first things I did was to go over to Falk and say, hey, anyone want to build something with me? And I got really lucky. Michael Feeley and Gina Pauline and Rick Burton said, hey, I do do that. We have so many of the same students and our students want to cross over. We want to make sure that we’re giving our students a wide variety of courses, and the freedom to learn, and not just put them in a box. And so there is room in this curriculum for open electives, which means students have the freedom to take classes across campus. And those classes and those skills are so important for their careers, but also is what sets apart our students here at SU is that they have the opportunity to learn more than just what their one craft is.

And so it’s an honor. There aren’t names bigger than Falk and Newhouse, really, that is an awesome thing to be able to walk off campus with both those names in your back pocket. But more than that, it’s all about the people. It’s about the faculty day of access to, the staff, they have access to the facilities. And it’s important for our Syracuse University students to feel like they can go anywhere on campus and be allowed to learn, ask questions, be curious, but also create a skillset that’s uniquely theirs, be based on what classes they’ve taken.

John Boccacino:
With regards to focusing on the student success piece of it, regardless of what the degree program is, we really pride ourselves on setting our students up for success, both when they’re on campus and once they graduate. What are some of the hands-on experiences that students in the Esports degree program will be able to take advantage of to then reach those post-graduation goals?

Olivia Stomski:
So one of the things that I’m most excited about is the opportunity to host large events here on campus, to host large in-person Esports competitions. And why that makes me so excited is the number of students in different parts of the major that will be able to be involved. So not only is there a competition that will involve our Esports teams and the competitors, but we’re looking at the production, the promotion of it, the actual event itself, and managing that event, the budget of that event, the camera operators that will be involved, the social media that will be involved, our students shoutcasting and reporting on this event. And so we are so excited to have the opportunity to have these hands-on experiences for our students so that when they leave here, they have had actual industry.

We often say that when there’s a job description that says a minimum of three to five years experience, Newhouse takes care of that for you. You leave Newhouse with three to five years experience. And that’s what we are working towards for Esports as well. And Falk does that as well. The idea of connecting our students with industry leaders and utilizing our alums for that, looking at how we’re able to create benchmark trips for our students so that they have an opportunity to not only network, but to learn from industry leaders within Esports. And so really the idea of what we’re doing is that it can be anything we want it to be. If our students can think of it, or we as faculty and leaders can think of it, why not try it if it gives our students an opportunity to get that hands-on experiential learning, I think that’s really what sets it apart.

John Boccacino:
And it’s nothing different from if you’re watching a basketball or a football game in the Dome with the Newhouse Sports Media Center. You all are working with the ACC network or whatever carrier is broadcasting the game to give the students on campus those experiences. But doesn’t, this wasn’t always the case where Esports would draw national attention, media attention. Can you think back to when this started to see the light as far as wanting to broadcast and give the attention to Esports that we do to say football or other sports?

Olivia Stomski:
Yeah, I mean, I think it’s been a slow burn, but not everything that happened during the pandemic was bad. And I think that the pandemic definitely had a role in the popularity or the push towards Esports. Traditional sports fans didn’t have sports to watch. And so I’ve been teaching this class since 2018, and I would have friends that work in the industry call me and say, I don’t know if what I’m watching is real or not. I’m watching a car race and it’s on ESPN, but I think it might not be real. And it’s like, okay, now you’re starting to understand what is out there. And so I think that more than anything, the big push was probably during the pandemic, but I say that and there’s millions of Esports competitors and fans that are like, no, it happened well before that. And so I think, if anything, the pandemic helped those that weren’t paying attention pay attention.

John Boccacino:
And when you mentioned broadcast storytelling is such a huge part of taking you inside the arena to get to know these athletes. What are some of the ways you envision the Esports program and our students telling those stories? What are the platforms they might be capitalizing on? I’m sure there’s things we aren’t even thinking of now with how ever-evolving this industry is.

Olivia Stomski:
Well, I think there’s a lot of opportunity here, not only for us to look at Esports as another avenue for journalism, for production. But more than that, the storytelling really happens within games. And the idea, I think that we need to not neglect here is that games have really changed over the last few years as we’re starting to take the spectator into account for what we’re doing. It’s not just the person playing, it’s the spectators as well. And we’re seeing that we, as humans, we’re hungry for stories. We want a backstory, who is this character? And what we’re able to do through gaming and through Esports is create that story ourselves as fans or as operators of this game. So you can choose who your character is, you can choose where they go, you can choose how they operate, and who they talk to and what they’re doing and all of this.

So we’re creating these stories on every level, not only as content creators, but as users of these interfaces. And so a lot of our classes are going to be centralized around that. Understanding that virtual production, understanding how we can create stories, levels within games themselves to not only utilize gaming as instruction, but also a chance for us to engage more as users and as spectators within that. So this is a whole school full of storytellers. You know that we love it and we love to listen to stories. We love to tell our stories. Most importantly, we love to tell other people’s stories, those that can’t tell their own. And Esports is just another avenue for us to do that.

John Boccacino:
There’s also big money to be made in Esports too, which I think was a little confusing for me at first as to how is there revenue? But you think about it, these are people that can market themselves. How do you think that’s going to play into this new degree program too, almost like a name, image and likeness and marketing? How is that going to play out with the program?

Olivia Stomski:
Well, I will tell you that one of the first meetings when we decided to even teach an Esports class, I had someone ask me, so when I tell my child that they’re not going to become a millionaire playing video games, am I lying to them? And everyone in the room laughed and I said, you might be. You might be lying to them. I don’t know. And so there is a lot of money to be made, and you’re right, in some cases it is similar to NIL in looking at how do we build our own brands? Who do we want to be, and what kind of content do we want to create? We’re always making those decisions, and we’re thinking about that is storytellers. We’re thinking about that as journalists, we’re thinking about that as producers and content creators. And there’s so many unanswered questions.

I had a student ask me a few years ago, do Esports athletes have agents? Well, they do. So thinking about that, well, maybe I want to be an agent. Maybe I want to own a league. Maybe I want to create a league, maybe I want to own my own team. These are all things that our students are navigating with the rest of the world. If we think that it’s an opportunity, then it might be. And so I think it’s important for our students to learn all about that. And that’s one of the great things about this connection with Falk, because we’re able to take that storyteller and that communicator, and we’re mixing it with that business and the analytics there. So we’re able to connect the two for these students to finish with this well-rounded experience in education. And that I think will only be helpful for them as they’re building their own brands, those that choose to do that.

John Boccacino:
Don’t worry about 30, 40 years ago, I was told the same thing by my folks that there was not money to be made playing video games. But that seems like it really, like you said, has changed dramatically. From what you’ve witnessed, and I know that you aren’t a game designer, for example, but you have your hands and your fingers on the pulse of Esports. Is it possible to quantify just how much growth this area and this industry has experienced?

Olivia Stomski:
Most importantly, we need to look at how much the culture of Esports in our stereotypes around Esports and gaming has changed. So we want to look at who are the sponsors? Who are the biggest promoters within Esports, and who are the people that are the targeting, who’s the target market? And we’re seeing that, in fact, the education is quite high in those that identify as gamers, therefore the income is quite high and their buying possibilities are quite high. So this is all growing, and it’s important for our students to understand where the money comes from, and who it goes to and how that works. We teach that in the Esports and Media class.

And so we’re seeing it not quite double in size and in the amount of money that is actually going into the industry, but for the first few years, it nearly did double, and it’s growing at quite a quick and rapid pace, partially due to the number of platforms that our students, but young people have access to how much they are going to these events in person, creating these large arenas full of fans. And so it’s growing. We’re seeing it grow exponentially, but then also, where will it go? Any other newer industry, it has to start somewhere. There was a Super Bowl One, and we’re seeing so many of the firsts still within Esports that it’s hard to say exactly where it is going, but it has been moving at such a rapid pace that we don’t see it slowing down.

John Boccacino:
It’s reassuring too, to know that Syracuse University is going to be at the forefront, again as the first R1 research institution to add an Esports degree program. It’s been a pleasure and an honor having on Olivia Stomski, the Professor of Practice in Television, Radio, and Film in the Newhouse School, she also directs the Newhouse Sports Media Center, giving our students hands-on experiences that are going to branch out-and-out of the Esports realm as well. Olivia, thank you for the time and keep up the great work.
Olivia Stomski: Great, thank you.

Chris Hanson:
I’ve been involved with thinking about the major since before Esports were even a thing on campus. I see it as sort of a natural extension, and part of the growth of gaming communities on campus and the sport of more courses in gaming, but also supporting students who are interested in gaming and Esports in general.

John Boccacino:
Chris Hanson, the Associate Professor of English in the College of Arts and Sciences, who also serves as the faculty advisor for the University’s gaming club and the Esports club, and he played a large integral role in developing the coursework for this new Esports degree program. What has your involvement been with getting this Esports degree program up and running?

Chris Hanson:
So as you’re probably aware, a number of years ago, about five years ago or so, Professor Stomski and I started teaching an Esports and Media class, we were co-teaching this class in Newhouse, and that sort of stemmed from both of our interest in Esports and the student interest in learning more about Esports, and the sort of rapidly expanding world of Esports. So we had been teaching that class, and then Professor Stomski and I had sort of been advocating for that there should be some sort of curricular development around Esports, given how much interest there was, and it seemed like a really cool opportunity for the university. And certainly something which students are very interested in and passionate about. And we were sort of saying to whoever would listen that we think there should be more courses around Esports. And Professor Gina Pauline in Sport Management in Falk was leading a… We were doing curricular design under her guidance and leadership for thinking about what an Esports minor might look like.

And then it said it became apparent after the success of the Esports room in the Barnes Center. To back up even further, I had been teaching courses on games at SU for a number of years, and there’s a computer gaming minor as well at SU in VPA in Visual Performing Arts in the department, which is now called Film and Media Arts. But this minor, students, when they took my games classes, said they were really interested in taking this minor, but unfortunately, some of the courses for the minor weren’t being offered, and the minor hadn’t really been updated. And so I worked with the folks in Film and Media Arts, in Computer Art and Animation to get this minor going and supported again. And as part of that, students were interested in forming a gaming club. The students in my classes said, I came to SU to try to do this gaming minor, I’m really interested in studying gaming, and they’re also interested in building communities around people who are interested in playing games.

So they said, there’s not a gaming club. And I said, well, you should start one. Let’s start an RSO. So they started an RSO for gaming, and I still serve as the faculty advisor for that. And as part of that, we were looking at, started talking to people in IT and different parts of the administration about where places we might be able to build a community space, a gaming space for students. So we looked at a number of different locations as part of that, and it’s when Esports started to become popular and get on the register of more and more people that we thought, well, this could be an Esports space. And so that evolved from a sort of community gaming space to an Esports room, and that suddenly took off. And the idea to put it in the Barnes Center came forth, and that seemed like a really logical place to put it, given the update to the Barnes Center that was taking place.

And then students approached about starting an Esports RSO, and they talked about linking with the gaming RSO, but decided ultimately to do their own RSO. And so I helped and served as the faculty advisor for that when they started off. Explosive growth of the Esports RSO and how popular the Esports has become with students and popularity of the Esports room in the Barnes Center. To use the Field of Dream things, it’s like they built it and now students have come in droves. They’ve just like… It’s been extremely popular.

And all of that, I think helped to serve as a clear sign that there was… It was like Professor Stomski, Professor Pauline and I and others, Professor Rick Burton in Sport Management, who also teaches a class in Esports have been advocating for thinking about how to grow this at the university. And then it’s like, well, let’s maybe make a major around Esports. So then that transformed into, there was a curriculum committee that was created for creating the major. And that a lot of that work took place in, let’s see, last year. So that would be in 2022, about trying to design this new major and what it might look like.

And it was decided that it would be split between Falk and Newhouse. So sorting out how that would fit within existing courses, but also what new coursework might be offered to support this major. So I see it as sort of a natural extension and part of the growth of gaming communities on campus and the sport of more courses in gaming, but also supporting students who are interested in gaming and Esports in general.

John Boccacino:
When did the Esports RSO become established on this campus? And what has the growth been in membership, in participation and the overall impact of that organization on campus?

Chris Hanson:
When I say the sort of explosive growth of it, I believe that it went from being basically one of the newest RSOs on campus when it was formed to being now, I believe, one of the most popular RSOs in terms of membership, just the number of people who are signed up. It was just sort of like eye-popping in terms of its rapid growth. So I believe the Esports RSO was formed in 2018, and already in that short time, just a few short years, it’s become extremely popular on campus.

John Boccacino:
What do you attribute to that spike, that passionate, rabid interest in this RSO?

Chris Hanson:
There are several reasons for this, but to be honest, I think one of the main things is sort of a generational shift. I think that for many people of my generation, we grew up in a home where there was television in the living room, and that was the sort of place where you consumed media and consumed sports and that sort of thing. So you would sort of have access to sports that were on major networks, major linear networks. And that’s how people I think often become sports fans, either through family members, friends and so forth. They start to follow particular teams and that sort of thing.

Obviously, that landscape and the domestic landscape has shifted pretty considerably in the last 10, 15 years, where increasingly people have their own screens and access to be able to consume their own content. So rather than everyone watching a single screen at home, it’s not uncommon for a family to have everyone basically have access on their own screen, their own computer, phone, tablet, whatever. And so that allows then people to pursue their own interests. And I think when I say a generational shift, I think a lot of people who are now students or who will be coming future… Coming to SU in the coming years are people who grew up maybe consuming Esports in a way that just was not on the radar of people of an older generation. And they are highly invested in Esports and understanding the different teams, the different games, the different players of Esports in a way that is almost,

I’ve certainly spent a lot of time during this whole process trying to explain Esports and its relevance to people who are not familiar with it. And it is just, there’s always a sort of moment where people are just blown away by how popular it is. And when they see sports arenas, traditional sports arenas filled with fans who’ve gone to go see Esports events takes place, it sort of is like a light bulb moment of, wow, I had no idea that there were people who were going to a major sports venue to watch Esports rather than to go watch a traditional sports basketball, football, something similar, but they’re actually going there to watch Esports.

So I think that’s… Sort of this thing where it’s been growing steadily, and obviously it grew significantly in Korea, for instance, and other parts of the world before it became… The US is sort of catching up at this point, and still continues to. But it happened in a way that I think just may not be on the radar of a lot of people who, if they haven’t been interested or following Esports, it’s like what? They don’t even under… It’s like, what is Esports? And this is not just a generational thing. I mean, certainly there are people of my generation who may not be aware of Esports, but they’re also those who are hugely invested in Esports and follow it closely.

So I think it’s just sort of an interesting reflection of the ways in which this sort of proliferation of screens and access to media, for those who are able to afford it and be able to access technology, now can see and experience things like Esports that the person just sitting across the table from them may have no idea about.

John Boccacino:
The Twitch channels taking over, the popularity of watching folks gaming on YouTube channels. It’s a money-making industry and it’s really a revenue source for the university, but it’s also a great opportunity to enhance the development of our students in working with top-notch faculty. I love the three tracks that this program is outlining Esports Business and Management, Esports Communications and Esports Media and Design. From a faculty perspective, how can you explain how these courses, how these tracks will help set up our students for success?

Chris Hanson:
Well, I think that the tracks really reflect how interdisciplinary Esports and games and the game industry are by their very nature. Obviously, with the major being split between Falk and Newhouse, the tracks sort of speak to the expertise, and industry expertise, in those respective colleges. But it’s also to note that the tracks also draw from colleges beyond just Falk and Newhouse. So there’s coursework that’s taking place in other colleges, engineering, computer science, arts and sciences, visual and performing arts. There’s coursework that’s taking from all of these places. So game design courses, for instance, in Computer Art and Animation and Film and Media Arts in VPA. So the idea for… Because Esports and games are really interdisciplinary fields, they draw from a lot of different areas of expertise and skillset sets, that this then allows students to cater their experience and their interest in Esports and where they might to land after completing their degree at SU in a sort of field which reflects their interests and their own expertise.

And I think it’s really important to note that Esports is just a small chunk of games, and the game industry, I think it’s something like less than 5% of the games industry. The game industry is just an enormous behemoth. And there’s often, you still see these in publications of, oh, the games have made more than films this year, or something similar, but there’s just been this sort of meteoric rise in the size of the games industry. And these are, Esports is one component, one factor within this. And so I think what the three tracks really allow students to do is to benefit from the faculty expertise and the skillsets and the research that’s taking place within Falk and Newhouse, but then also beyond Falk and Newhouse to create a really robust interdisciplinary background, which will really help them to prepare for what is still a growing and emerging field.

John Boccacino:
If someone had told you when you started teaching these classes that would serve as a metamorphosis in a sense, to launch this degree program, just how surreal is it that we’re here now talking about this program coming to creation?

Chris Hanson:
It’s awesome to see. It’s amazing. It’s been really inspiring to see faculty from so many different corners of campus work together to try to create this. I can say that a long time ago worked in the game industry and had always been interested in studying and researching and going to grad school for studying games. But the sort of degrees and programs that I was interested in doing didn’t really exist when I had finished college, let alone at an undergraduate level. And when I first arrived at SU in 2010, I taught courses on film, on television, and on digital media, what was sometimes then called new media or emerging media and games were always a part of what I was teaching, but they were not necessarily a focus. And within a couple years, I started offering courses specifically on games, and they became, I mean, it’s probably not the most shocking development, but it turns out students are interested in taking courses on games.

And so these were very popular, and my interactions with students really helped to inspire me to create new courses on games and different levels of courses on games. So I teach courses everywhere from introductory lecture course for, not just incoming first year students, but other students interest in games to upper division courses on games and game history and cultures. We were talking a little bit earlier about interest in older game consoles, but also to graduate level courses in games. I’m teaching a graduate seminar in Game Studies, for instance now. And in all of these courses, what’s been really cool for me is that I teach in English and Arts and Sciences, and I certainly get a number of students within the major in English and Arts and Sciences, but also from Newhouse. I get students from Falk, from architecture, from VPA, the gaming people interested in the gaming minor or who are just doing computer art and animation or other things.

And I get students like a truly interdisciplinary blend of students in the class. And that’s been really awesome too, because it’s like everyone can sort of benefit from each other’s backgrounds and skillsets. The students can really help each other learn, basically. So yes, that’s a very long way of saying it’s pretty awesome. And it’s been… I don’t know that I would’ve believed it if you told me this, that 12, 13 years ago when I first came to SU, that there’d be this strong interest in Esports and gaming. And it’s been really awesome, because it’s something that I’ve been interested in and working on developing since coming to SU. How can we build games and understand them?

And I think that’s another area that I think the major signals is that games represent a really awesome opportunity for the university, really fantastic opportunity to build areas of research and expertise in the study of games, which are now one of the most dominant media industries on the planet, and don’t show… The games industry doesn’t show any signs of slowing down. And so as Esports being a component of this, I think is a really exciting, and you know, use the word surreal early, earlier that that to see this explosive growth and interest in, it’s great. It’s really, it’s exciting to see, and I’m excited to see where it will lead the university.

John Boccacino:
The fact that this popularity in this hobby has turned into such a lucrative profession for so many folks, so many students who want to get into the business, and of course, working with great faculty as part of the Esports degree program that we’ll launch in 2024. It’s an exciting time to be a part of the university. The fact that we’re growing the facilities too, I mean, the Esports room in the Barnes Center at the Arch is visually breathtaking when you walk in and you just see the resources. But we’re growing a lot more than just that Barnes Center at the Arch place for Esports gaming to take place for game development to take place. It’s a fascinating development here on our campus.

He is Chris Hanson, the associate professor of English in the College of Arts and Sciences, who also serves as the faculty advisor for the University’s gaming club and the Esports club, and he played a large, integral role in developing the coursework for this new Esports degree program. Chris, thanks for taking the time to stop by and share your expertise, and keep up the great work.

Chris Hanson:
Oh, thank you very much for your time. I appreciate it.

John Boccacino:
Thanks for checking out the latest installment of the ‘Cuse Conversations Podcast. My name is John Boccacino, signing off for the ‘Cuse Conversations Podcast.


Class of 2023 Sport Management Awards

22/05/23
Class of 2023 Honored with Sport Management and Sport Analytics Awards

Two separate large groups of people are posed together

Falk College’s Department of Sport Management is pleased to recognize the outstanding work of its undergraduate and graduate students in the Class of 2023 in sport management, sport analytics, and sport venue and event management. The Department of Sport Management held an awards celebration May 12 in Falk College. Students who were recognized for academic excellence, philanthropic work, and post-graduate plans included:

  • 2023 Falk College Marshall: Alex Guo
  • 2023 Sport Management Marshal: Brianne Quinlan
  • 2023 Sport Analytics Marshal: John Asel
  • 2023 Sport Venue and Event Management graduate student Marshal: Luke Frontale

Berlin Sport Analytics Scholars

These Sport Analytics seniors John Asel, Sam Auerbach, Alexander Borelli, Kylie Dedrick, Shane Halpin, Ikuo Kobayashi, Austin Murphy, Matthew Penn, Seth Quinn, Jeremy Rosenbaum, and Benjamin Wachtel were named Berlin Scholars for the 2022-2023 academic year. The scholarship is named for Andrew Berlin, who donated $1 million to Syracuse University’s sport analytics program in 2018.

6 Persons are posed in graduation gowns
Sport Analytics majors (from left to right) Eli Miller, Kylie Dedrick, Matthew Penn, Benjamin Wachtel, Shane Halpin, and Alexander Borelli were named 2023 Falk College Scholars.

Falk Scholars

Sport Analytics majors Alexander Borelli, Kylie Dedrick, Shane Halpin, Eli Miller, Matthew Penn, and Benjamin Wachtel were named Falk Scholars. Falk College Scholars represent undergraduate students in Falk College who display academic excellence, exceptional campus and community engagement, and personal integrity.

Sport Management Director’s Academic Achievement Award

Fifty students in the Department of Sport Management received the Director’s Academic Achievement Award for achieving a GPA of 3.4 or higher for each of their consecutive semesters at Syracuse University.

Sport Management: Alexander Chillemi, Maeva Collatos, Stephanie Deangelis, Juliana DiCenso, Kevin Donoghue, Rahul Dua, Alex Guo, Chuqi Fang, Alessandro Ferrari-Carrubba, Jake Fienberg, Melanie Kelly, Andrew Leconte, Juliano Macera, Chloe Moss, Benjamin Paglia, Alexandra Panaggio, Brianne Quinlan, Anthony Ruggiero, Eli Samuels, Maxwell Schobel, Ethan Shifman, Blake Taub, and Anna Theodosopoulos.

Sport Analytics: Ian Archer, Daniel Beim, Mitchell Bereznay, Alexander Borelli, Daniel Brockett, Elijah Buto, Robert Craig III, Kylie Dedrick, Philip Frank, Sam Gellman, Corey Goldman, Shane Halpin, Nolan Hammond, Gabriel Herz, Jackson Hett, Christopher Jones, Jordan Jones, Nicholas Lukowsky, Nathaniel Mahoney, Austin Murphy, Zachary Palfey, Matthew Penn, Seth Quinn, Robert Schoor, Brenden Slomka, Benjamin Wachtel, and Zachary Wood.

Sport Management Director’s Award – Blake Taub

This award is presented to a student with a GPA of 3.5 or higher who is a strong ambassador for the department, demonstrates exemplary service to the community, possesses strong professional sport industry experience, and is a strong mentor for other Sport Management majors.

Blake has embraced the entire mantra of our program. He has served as president of the Sport Management Club for two years. Most recently, Blake completed his senior Capstone internship at the Nashville Sports Council and interned with NASCAR, Point 3 Basketball, Cedar Stars Rush, CollectibleXchange, Sports Business Journal, and Rookie Road. Blake was part of a four-student team that represented the Department at a case study competition at the Sport Marketing Association Conference in Charlotte, North Carolina, this past fall. He has been a wonderful ambassador for our program, and we are pleased to recognize his accomplishments with this honor.

Sport Management Director’s Award for Academic Promise – Nyah Jones

This award is presented to a student who will attend graduate or professional school, has attained a GPA of 3.5 or higher, is a strong ambassador for the department, demonstrates exemplary service to the community, possesses strong professional sport industry experience, and is a strong mentor for other Sport Management majors.

During her time at Syracuse University, Nyah interned with the Spisak Agency, Point 3 Basketball, Oak Hill Country Club, and Syracuse University Athletics. She also was involved with the Syracuse University Student Association and the Office of Student Living. She recently completed her senior Capstone with Priority Sports. Nyah will continue her post-graduate education this fall in Syracuse University’s Newhouse S.I. School of Public Communications to obtain her master’s degree.

Sport Management Academic Excellence Award – Benjamin Paglia

The Sport Management Academic Excellence Award recognizes a student with a GPA of 3.8 or higher.

During his time at Syracuse, Ben has interned with Legends, the Syracuse Crunch, the Scranton Rail Riders, The Season Ticket, Syracuse University Athletics, and Little League International. Ben is also a member of the Sport Management Club and worked as a Falk College Ambassador, all while maintaining a 3.9 GPA. He will complete his Senior Capstone this summer with the Pittsburgh Pirates.

Matt Brodsky Philanthropic Excellence Award – Megan Sheehan

This award is named after Matt Brodsky, a sport management major who passed away unexpectedly after the Fall semester of his freshman year in 2013. In his honor, the department created an award that stems from his philanthropic excellence while he was a student at Syracuse University. This award is presented to a student who displays outstanding service to both the campus and greater Syracuse communities, demonstrates exemplary citizenship and philanthropic qualities, serves as a mentor for students by establishing outreach opportunities for the Department and University, and is an exemplary representative of Sport Management.

Megan has been involved within the Sport Management program and community for the past four years. She served as co-chair of the 2022 Sport Management Club’s Charity Sports Auction that generated more than $52,000 for Vera House. She also served as a club officer for two years. She has interned with the U.S. Soccer Federation and SponsorUnited. Megan completed her Senior Capstone this semester with Leinster Rugby, which included a trip to Ireland.

A group of 9 persons are posed holding awards

Sport Management Professional Engagement Award – Melanie Kelly

This award is presented in recognition of a student’s real-world experience, work ethic, dedication, professional demeanor, and career development as an undergraduate student and representative of the Department of Sport Management. This student’s outstanding academic achievements, coupled with strong citizenship and community service, typify the hard work, dedication, and preparation that the student displayed throughout their academic career at Syracuse University.

Melanie completed her senior Capstone this semester as a marketing intern with Wasserman. She has also interned with Madison Square Garden, Talent Resources, and the Syracuse University football team. She presented her co-authored research at the Seneca Falls Dialogues Conference last year and is active with Alpha Chi Omega Fraternity on campus. In addition, Melanie has been a member of the Sport Management Club for four years.

Jason Morales Perseverance in Sports and Life Award – Justin Moskowitz

This award is named in honor of Jason Morales, a sport management student who passed away while completing his Senior Capstone in New York City in 2013. When Jason passed away, Syracuse University awarded his son, Noel, a full scholarship if he chooses to attend Syracuse one day. In Jason’s honor, this award is given to a student who has demonstrated persistence, perseverance, and positive motivation throughout their academic career while striving to be their best when confronted with life’s challenges. Jason overcame many challenges while at Syracuse University and was just six weeks away from graduation when he passed.

The 2023 recipient, Justin Moskowitz, has persevered through many challenges while at Syracuse University. He was even the topic of a column in Sportico written by Sport Management Endowed Professor Rick Burton about Justin’s Virtual Reality and Augmented Reality prowess. Justin recently completed his Senior Capstone with YBVR. College is not always easy for everyone and sometimes it takes a little extra time for some to find the things we are passionate about. His hard work and dedication earned him this honor.

Sport Management VIP Award – Alex Guo

The Sport Management VIP Award is presented to a student with outstanding service to the department and who has engaged in a variety of experiential learning and sport industry experiences, actively volunteers to serve the department and University on a regular basis, demonstrates strong professionalism and outstanding character, and serves as a role model for Sport Management majors.

Alex has been an integral part of this department since he stepped foot on campus as a freshman. He has been an active member of the Sport Management Club for four years, serving as co-chair of the 2022 Charity Sports Auction that generated more than $52,000 for Vera House. He also created this department’s Sport Media and Marketing Club and was a member of the Sport Sales Club. He is enrolled in the Honors Program at Syracuse University and has interned at companies such as the Walt Disney Company, Darlow, PostGame, and the Los Angeles Sports and Entertainment Commission. Alex completed his Senior Capstone this semester with OnLocation in California, where he worked at events such as the Super Bowl and Masters. He is a true VIP. Alex delivered the Undergraduate Student Reflection at the Falk College Convocation on May 13 as the Falk College Marshal.

Kate Veley Civic Engagement and Social Responsibility Award – Maxwell Schobel

Kate Veley worked at Syracuse University for more than 15 years and was instrumental in the planning of the annual Sports Charity Auction. She now works as the Director of Corporate Philanthropy for Make-A-Wish of Central New York. The Kate Veley Civic Engagement and Social Responsibility Award is presented to a student who has “given back to the community they’ve called home for the past four years.” This student has continually demonstrated strong volunteerism and philanthropic effort to improve the lives of others within the greater Syracuse community, and in so doing set an example for us all.

Max served as the 2022 co-chair for the Sport Management Club’s Annual Charity Sports Auction that raised over $52,000 for Vera House. This semester he completed his Senior Capstone with the NHL’s Nashville Predators as a community relations intern. He interned for the St. Paul Saints minor league baseball team, and in Fan Services and Community Relations with Syracuse University men’s basketball. These experiences prove his dedication to giving back to the community he’s in and we know he will continue this on his path forward. Max, we are so proud of you and wish you the best as you embark on your career in the sport industry.

Patrick Ryan Sport Technology Award – Noah Wagner

This award is named after Professor Emeritus Patrick Ryan, who taught at Syracuse University for 15 years before retiring in May 2021. He taught and created all the sport technology courses for the department. Prior to coming to Syracuse University, Ryan worked in the technology industry for more than 30 years. The award recognizes a student’s entrepreneurial spirit and academic excellence while utilizing technology to enhance personal skills.

Noah completed his senior Capstone with UFC as an event development intern and gained industry experience with Baseball/Softball UK in London and the Syracuse Crunch, The Basketball League, Memphis Redbirds, Syracuse University Athletics, and the Syracuse Stallions. Additionally, Noah took advantage of opportunities to shadow the event entertainment department with the Las Vegas Golden Knights and serve as a game day intern for the Memphis Red Birds.

Graduate Student Award – Molly Gross

Molly followed a non-traditional path for students typically interested in our sport venue and event management graduate program. As an undergraduate student, Molly majored in public health, but found a passion for event management while working for University Union, with a particular interest in live music and entertainment. Since joining the program last July, Molly has embraced our philosophy of experiential learning having worked with Live Nation, the JMA Wireless Dome, and ASM Global while also giving back as a development and marketing assistant for the charitable organization Sarah’s Guest House.

Overall, Molly’s outstanding academic achievements, coupled with her strong leadership and respect that she earned from faculty members and her peers, make her a role model for future graduate students. We are pleased to recognize her accomplishments with this honor and wish her the best of luck as she pursues her goal of working in the live music and entertainment industry. We are proud to say that Molly has been hired as an events coordinator in Atlantic City with Oak View Group.

A group of 6 persons are posed with awards

Sport Analytics Academic Excellence Awards – Alexander Borelli and Benjamin Wachtel

This award is in recognition of a student’s outstanding academic achievement and overall scholarship in Sport Analytics.

Alexander is a Berlin Scholar and Falk College Scholar. He has been an active member of Sport Analytics clubs and founder of the Fantasy Sports Club. He attended the MIT/Sloan Sport Analytics Conference and finished second in the National Sports Analytics Championships, leading our program to the Game Analytics national championship. He has served as a recruiting intern for the Syracuse University football program and an analytics intern with Major League Baseball. Alex will be returning to MLB this summer and continuing his studies at Fordham University’s Data Science master’s program.

Benjamin is a Berlin Scholar and Falk College Scholar. He has been an active member of the Baseball Statistics and Basketball Analytics Clubs, attended the MIT/Sloan Sport Analytics Conference, and participated in the SABR Diamond Dollars Case Competitions. He has gained data analysis experience with SponsorUnited, CoachMePlus, and Edmunds GovTech. This spring, he attended the MIT/Sloan Sports Analytics Conference and competed in the inaugural National Sports Analytics Championships, where he was part of the team that led the Sport Analytics program to the Game Analytics national championship. After graduation, Ben will continue his studies at Syracuse University in the Applied Data Science master’s program in the School of Information Studies.

Sport Analytics Director’s Awards for Academic Promise – Eli Miller and Matthew Penn

This award is in recognition of a student who plans to attend post-graduate education, demonstrates exemplary service to the community, and serves as an ambassador and mentor to students in Sport Analytics.

Eli is a Falk Scholar and completed his undergraduate degree in Sport Analytics in December 2022. He has been active gaining experience in the industry, having completed internships with Tracking Football, Hookit (an AI-powered sponsorship company), SBRnet, and the Chicago Blackhawks. This spring, he started his studies towards a master’s degree in economics and competed in the inaugural National Sports Analytics Championships, where he placed third overall as he led the Sport Analytics program to second place in the Business Analytics track. Eli will continue his experiential learning this summer as a data science intern before returning to campus in the fall to work towards completion of his master’s degree.

Matthew is a Berlin Scholar and Falk College Scholar. He is an executive board member for the Baseball Statistics and Sabermetrics Club and served as analytics committee chair for the Sport Management Club’s Annual Sports Charity Auction. In addition, he served as a night sales intern with Syracuse University Athletics, a data analytics intern for the Newark Pilots, and as team analytics/video coordinator for the Great Falls Voyagers of the Pioneer Baseball League. Matthew attended the MIT/Sloan Sports Analytics Conference, led a team of students in the SABR Diamond Dollars Case Competition in Phoenix, Arizona, and participated in the MinneAnalytics data science challenge in Minneapolis, Minnesota. Matthew will continue his studies at Syracuse University in the Applied Data Science master’s program in the School of Information Studies.

Sport Analytics Research Excellence Award – John Asel and Austin Murphy

This award is in recognition of a student’s demonstrated commitment and success in academic research, presentation, and publication in Sport Analytics.

Austin is a Berlin Scholar and Renée Crown University Honors student who has spent significant time focused on research. He is a member of analytics clubs and spent last summer as a baseball analytics and research intern with the Pioneer Baseball League. Earlier this semester, Austin attended the MIT/Sloan Sports Analytics Conference, led a team of students in the SABR Diamond Dollars Case Competition in Phoenix, Arizona, and participated in the MinneAnalytics data science challenge in Minneapolis, Minnesota. He was also selected to present his senior thesis, focused on NCAA Tournament Selection Bias, at the Academy of Economics and Finance Conference and was selected as the best undergraduate paper for the entire competition.

John is a Berlin Scholar and has spent significant time developing his research and analytics knowledge throughout his time at Syracuse University. He has worked closely with Sport Analytics faculty member Jeremy Losak on a variety of research projects and continues that work. In summer 2022, John presented his research at the 50th SABR Conference in Baltimore, earning the Doug Pappas Award for best oral presentation. John has interned with Baseball Cloud, Driveline Baseball, and the Tampa Bay Rays. This spring John is joining the Baltimore Orioles, where he has accepted a full-time role as a junior data scientist.

Sport Analytics VIP Award – Kylie Dedrick

This award is in recognition of a student’s outstanding service, volunteerism, strong academic standing, and leadership, and for serving as a role model to students in Sport Analytics.

Kylie is a Berlin Scholar, Falk Scholar, and an active member of various student organizations. She has been a leader in the Sport Analytics Women Club throughout her time on campus, having served as president during the past year. She has participated in multiple case competitions, including being part of an all-female team that was named a room winner in the inaugural Football Analytics Blitz. This spring, she attended the MIT/Sloan Sport Analytics Conference and finished fourth overall in the inaugural National Sports Analytics Championships, leading our program to second place in the Business Analytics track. Kylie interned for Hookit, working with sponsorship data and insights, and spent the summer of 2022 as a data analytics intern with the NBA. Following graduation, Kylie will return to the NBA as a team data solutions strategist.


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